Post by Kawiie on Dec 19, 2014 21:15:50 GMT
Hyuuga Kirishima
"It's your eyes that give you away."
"It's your eyes that give you away."
[PTabbedContent][PTab=Ninja Data]
Name Meaning: Mist Island
Gender: Female
Age: 21
Birthday: July 1st
Clan: Naruto
Rank: Jounin
Element Affinity: Earth Wind
[/PTab][PTab=Personality]
Quite an easy going rule bender Kirishima is often the first one to give her parents a hard time. As a child she could never sit still. She has boundless energy and is always smiling. In battle she seems to remain extremely calm even if the situation isn't looking good for her. a kind and caring soul Kirishima is looked up to by a lot of younger Kunoichi.
[/PTab][PTab=Appearance and Attire]
This young Jounin stands at 5'6 and has very pale skin. For a 21 year old she has somewhat larger then average breasts which she contains with bandage wrapping underneath everything she wears. Kirishima has shoulder length black hair that is dead straight. She styles the fringe over her right eye. Her outfit consists of a deep purple Qipao that stops at the knees. This dress is worn on all formal occasions including meetings she need attend. When she is training or on a mission however she wears a white vest over a long sleeved black purple shirt. Long purple pants are worn as well that allow plenty of movement.
[/PTab][PTab=Technical Information]
EXP: 11
Stamina: 8
PHYSICAL:
Force: -1-
Speed: -5-
Physical Energy: -4-
Accuracy: -3-
MENTAL:
Ninjutsu: -5-
Taijutsu: -5-
Genjutsu: -1-
Intelligence: -4-
MYSTICAL:
Power: -5-
Control: -4-
Spiritual Energy: -4-
Ocular Development: -5-
[/PTab][PTab=Equipment]
Money:
両814.000
Weapons: 100 x Shuriken, 100 x Kunai, 100 x Senbon
Armor: Here
Supplies: Gourd (Filled with Iron Sand), Large Scrolls x 3
Medicine: Here
[/PTab][PTab=Mission Experience]
Mission Points: 4
D-rank: ---
C-rank: ---
B-rank: ---
A-rank: -1-
S-rank: ---
[/PTab][PTab=Power Slots]
[PTabbedContent][PTab=Byakugan]
The Byakugan (白眼; Literally meaning "White Eye") is a Doujutsu Kekkei Genkai. This doujutsu is manifested as very distinctive eyes, characterised by their enlarged and featureless white irises with no visible pupils. When the Byakugan is activated, the user's pupils become more distinct, and the veins near their temples bulge. The primary ability of the Byakugan gives the user a near 360º field of vision, except for one blind spot at the back of the neck above the first thoracic vertebra. Upon activation of the doujutsu, the wielder is granted an automatic 50 metre field of vision around themselves which can be extended through trainingg.
The Byakugan is also able to see through solid objects and smokescreens, even through most barriers. It can also differentiate between non-corporeal clones and see through techniques that would otherwise hide an opponent from normal sight. The dōjutsu also has the ability to follow high-speed movement.
At 1+ Ocular Development
Near 360º field of vision. Ability to see through objects, Ability to see Keirakukei. May see through visual and sense other types of Genjutsu. 50m Range.
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At 2+ Ocular Development
Can see anything within 100 meters with detail.
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3+ Ocular Development
Can see Tenketsu. Can see anything within a 1000 meters with detail.
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5+ Ocular Development
Can see within 10 km with detail.
[/PTab][PTab=Jiton]
Magnet Release (磁遁, Jiton) is an advanced chakra nature kekkei genkai made up techniques that combine wind and earth-based chakra to create magnetic forces in different properties and usages.
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[/PTab][PTab=Jutsu]
[PTabbedContent=Ninjutsu][PTab=E-rank]
Name: Kawarimi no Jutsu - Body Replacement Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Boar → Ox → Dog → Snake
Requirements: --
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach the moment an attack hits. This creates an optical illusion, making the enemy think the attack was successful. The user can then use this confusion to escape or launch a counter-attack. Exploding tags can be attached to the replacement for an added surprise. Basically all ninja know this technique.
Name: Bunshin no Jutsu - Clone Technique
Classification: Ninjutsu, Bunshinjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Ram → Snake → Tiger
Requirements: --
This technique creates intangible copies of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.).
Name: Henge no Jutsu -Transformation Technique
Classification: Ninjutsu, General skill.
Type: Supplementary
Range: -
Hand Seals: Dog → Boar → Tiger
Requirements: --
This jutsu allows the user to transform either themselves or another object into the appearance of another person, animal, or object. The transformation technique is considered to be among the more difficult E-ranked techniques, since it requires constant emission of chakra while mentally maintaining the form. On top of that, the user would be, most likely, interacting with the environment. This puts much mental strain on an inexperienced ninja.The transformation would be dispelled when the user is injured or hit.
[/PTab][PTab=D-rank]
[/PTab][PTab=C-rank]
[/PTab][PTab=B-rank]
Name: Doton: Kajuugan no Jutsu - Earth Release: Added-Weight Rock Technique
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
This technique simply allows the user to increase the weight of their target, subtracting half of ones control from the target's speed. It can also be used to strengthen jutsu that rely on size and weight to do damage.
Name: Doton: Domu - Earth Release: Earth Spear
Classification: Ninjutsu
Type: Supplementary
Range: -
Hand Seals: Snake
Requirements: Element Nature(Tsuchi)
The user flows chakra through all parts of their body, which hardens their skin to a steel-like quality. This increases their defensive power to the utmost limits. The user's skin becomes much darker, an almost black color. Furthermore, the destructive power of physical attacks is increased, making this a great all-purpose technique. The amount of techniques that can break through the areas hardened by the Domu are close to zero, not including its undeniable weak point: Raiton ninjutsu.
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[PTabbedContent=Taijutsu][PTab=E-rank]
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[PTabbedContent=Jiton][PTab=E-rank]
[/PTab][PTab=D-rank]
[/PTab][PTab=C-rank]
Name: Jiton: Satetsu hōhō - Magnet Release: Iron sand method
Classification: Ninjutsu.
Type: Supplementary
Range: Close [0~5m)
Hand Seals: -
Requirements: Element Nature(Tsuchi)
This technique simply allows the user to freely manipulate Iron sand for a variety of uses. From grouping it together to form a shield to simply coating and enemy with it.
Name: Jiton: Satetsu Shigure - Magnet Release: Iron Sand Drizzle
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Wind Affinities
It is a gunshot-like attack which uses Iron Sand hardened into minuscule grains to attack simultaneously across a vast range. The bullets are so fast that they are difficult to see. The moment the user has finished preparing the attack, evading it becomes extremely difficult. Using the repellent force of magnetism, the speed of the bullets is rapidly increased after they are shot. Furthermore, the user can also use an attack pattern where the Iron Sand bullets are shaped into sharp needles, increasing their ability to wound or kill the opponent.
Name: Jiton: Jakuhou no Soujin - Magnet Release: Conserving Bee Twin Blades
Classification: Ninjutsu, Kekkai Genkai, Weaponry.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Wind Affinities
Utilising their Jiton kekkei genkai to magnetise a large quantity of shuriken, the user then throws them in the direction of their opponent. Any individual that comes into direct contact with these shuriken are themselves magnetised; as such, it is crucial that the opponent avoids all of them as even a single deflection will result in the production of a powerful magnetic field around their body. Once the person has been magnetised, the user can manipulate the magnetic field in such a manner as to make any subsequent attack using a metallic weapon almost impossible to evade.
[/PTab][PTab=B-rank]
Name: Jiton: Satetsu Kesshuu - Magnet Release: Sand Iron Gathering Assault
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Close (0~5m) to Long (10m+)
Hand seals: --
Requirements: Earth and Wind Affinities
This technique gathers a great volume of Iron Sand and compresses it into a high-density shape. This greatly increases the hardness, creating a gigantic steel-like weapon in an instant. The weight and size of these shapes are so great, they can easily shatter bedrock and break through most defences with one hit.
Because the weapon is made out of Iron Sand, the shape can be whatever the user wants, and can even be changed during the fight. This allows the user to create the best weapon for the fight, by taking into account the opponent's abilities and the surrounding environment. Since the Iron Sand generates a strong magnetic field, the opponent cannot use any metal weapons or tools.
[/PTab][PTab=A-rank]
Name: Jiton: Dai hendō - Magnet Release: Cataclysm
Classification: Ninjutsu.
Type: Offensive.
Range: Long (10m+)
Hand seals: Snake - Dog - Dragon - Bird - Ram - Rat - Slam the ground with both hands.
Requirements: Earth and Wind Affinities
Upon activation this jutsu causes any and all metal items and magnetized items to be forcefully pulled towards a ball of Iron sand. While this may not seem like the most useful ability the cluster of items that is formed hold a highly strong magnetic charge causing anything else that should come into a close proximity to be sucked into the pull. If a person were to be trapped in the path of the hurtling items the effect would be the same as if someone had thrown those items. The real damage lies in the rest of the Iron sand. It can bury opponents causing them to die if enough sand covers them. Not to mention the certain agony of having multiple weapons impaled through them.
Name: Jiton: Satetsu Kaihou - Magnet Release: Sand Iron World Method
Classification: Ninjutsu, Kekkai Genkai.
Type: Offensive.
Range: Mid (5~10m)
Hand seals: --
Requirements: Earth and Wind Affinities
This technique uses Iron Sand to create a gigantic sphere of branching spikes. The user first creates two masses of Iron Sand of opposing magnetic fields and then merges them together. This causes the magnetic forces to instantly increase and the repellent force created by the two opposing magnetic fields scatters the Iron Sand across a vast area.
The Iron Sand spreads in spikes that branch off irregularly, making it almost impossible to get a clear overview of what is happening. This also makes evading the spikes nearly impossible. Even if the opponent has managed to evade getting hit, the Iron Sand spikes will have filled the entire surroundings, cutting off any escape routes. With the opponent trapped, the user is free to attack in person.
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[PTabbedContent=Juuken Ryuu][PTab=E-rank]
[/PTab][PTab=D-rank]
Name: Juuken - Gentle Fist
Classification: Nintaijutsu, Kekkai Genkai, Fighting Style
Type: Offensive.
Range: Close (0~5m)
Hand seals: -
Requirements: Byakugan.
The Juuken Ryuu is based on palm strikes and generally aims to damage the body's Keirakukei, thus creating difficulty by inhibiting an opponent's use of chakra. To do this, the user will forcefully insert a small amount of their own chakra into an opponent's chakra pathway system. The chakra can then be used to rupture or divert chakra flow, preventing them from using jutsu. Any chakra-based substance can also be destroyed by putting chakra in it with his Juuken. This is done by using the Tenketsu in one's hands to reform chakra into a needle-like shape to cut through chakra.It can also be used to attack the opponent's internal organs, to which the chakra pathway system is closely tied. Even the slightest tap from this style can cause major damage, hence the name "gentle fist." Because the chakra pathway system is invisible, the Byakugan is required for this style to be used effectively.
[/PTab][PTab=C-rank]
Name: Hakke Kuushou - Eight Trigrams Vacuum Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Juuken
This technique is similar in practice to Hakkshou Kaiten , but has a specific target rather than a general area. To perform it, the user precisely pinpoints the enemy's vital points with the Byakugan and releases a high-speed palm thrust. A "vacuum shell" compressed using the Juuken is formed to violently push the opponent away.
Name: Hakke Kuuhekishou - Eight Trigrams Vacuum Wall Palm
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m) to Mid (5~10m)
Hand seals: -
Requirements: Hakke Kuushou
This technique is a variation of the Eight Trigrams Vacuum Palm where either two Gentle Fist users, or a single person using both hands, send a powerful wave of chakra from either palm simultaneously with great force towards an opponent.
Name: Hakkeshou Kaiten - Eight Trigrams Palm Heavenly Spin
Classification: Nintaijutsu, Kekkai Genkai
Type: Defensive
Range: Close (0~5m)
Hand seals: -
Requirements: Juuken
This jutsu utilizes the chakra control gained through Juuken training to release a huge amount of chakra from all of the user's Tenketsu. The released chakra blocks any possible attack on the user. The user then spins rapidly to parry the attack, both creating a rotating shield of chakra around themselves and tossing away any nearby attackers. The user can also actively control the size and power of the sphere to suit the situation. This jutsu is only effective when rotating, since the chakra itself is not enough to stop a physical attack. If they cannot rotate, the user becomes vulnerable.
[/PTab][PTab=B-rank]
Name: Hakke Rokujuuyon Shou - Eight Trigrams Sixty-four Palms
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: 3+ Accuracy, Juuken, Able to see tenketsu.
The Hakke Rokujuuyon shou is a maneuver of the Jyuuken fighting style. This technique is used to close off the flow of chakra through sixty-four Tenketsu of an opponent's Keirakukei. This eliminates their ability to use chakra for quite some time and makes it difficult for them to move.
Once someone is within range of users "field of divination", they assume a technique-specific stance and begins to deliver the attack:
First, two consecutive strikes to make two.
Second, another two consecutive strikes to make four.
Third, four consecutive strikes to make eight.
Fourth, eight consecutive strikes to make sixteen.
Fifth, sixteen consecutive strikes to make thirty two.
Sixth, another thirty two consecutive strikes in succession to make a total of sixty four strikes.
Each set of strikes is done at an exponentially increasing pace and strength. The attack not only disables the enemy but also knocks them back with every set of strikes.
Name: Juukenpou Ichigekishin - Gentle Fist Art One Blow Body
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Close (0~5m)
Hand seals: -
Requirements: Hakkeshou Kaiten
Using their ability to expel chakra from every chakra point on their body, the user can hit their opponent with a blast of chakra that will send them flying away from the user, while being capable of dealing incredible amounts of damage.
[/PTab][PTab=A-rank]
Name: Juukenpou: Shometsu - Gentle Fist Art: Annihilation
Classification: Nintaijutsu, Kekkai Genkai
Type: Offensive
Range: Long (10m+)
Hand seals: -
Requirements: Juuken. Wind affinity.
The user preforms a series of wind infused "Hakke Kuushou's" creating a barrage of high powered wind blasts capable of leaving significant craters in the ground. The user often times jumps first but this is not necessary. With the byakugan and the aid of spinning (usually performed in mid air) this technique can be used in a 360 degree radius around the user. The blasts can travel up to 150m before dissipating.
[/PTab][PTab=S-rank]
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[/PTab][PTab=History]
Being born into the family line of the Shougun meant that Kirishima was destined to have great power. Inheriting the Byakugan from her mother she also inherited the Jiton from her father. While these two bloodlines might not seem to mingle Kirishima made a way. Her unique method for fighting became renowned around the village as something to be feared. Weapons were useless to against her and at close range she was a demon.
Her carefree nature is only over shadowed by her cold look of determination when a battle ensues. Losing all notion of friendship when she has to fight she is an ideal candidate for missions of high security or even confidentiality. Outside of high risk missions though she is a beacon for young Kunoichi and a stand out among friends. Her father passed away recently and this is what has bought on the cold and calculating side of her work.
She gets along great with her Grandfather the Shougun though and often confides in him for his humble advice. Her .... Long standing relationship with Uchiha Takeo has been solid ever since they started dating shortly after Takeo moved to the village. Kirishima gets along with the shy and stoic Uchiha despite her bubbly outside. The two live together in an apartment in the village but often don't see each other due to missions and teaching the younger Shinobi.
The nature of their relationship is one of reliance. Kirishima looks towards Takeo when her day has been particularly stressful and seeks comfort from the man. The two are only usually seen together during events otherwise they often act more like professionals and friends rather then love struck teens. Kirishima has her eyes set on the title of Shougun and will stop at nothing to see her grandfathers will continued.
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